Timedrops in Spring

Spring… a beautiful time of year! I particularly enjoy the warm rains, with the soothing effects of raindrops pit-pattering into puddles outside my window.

But no longer do I need to look outside! Inspired by a recent post on Hackaday, a suggestion from [A-Nonamus] in the neonixie-l group, and by Spring itself, I can now enjoy Timedrops on my Oscilloclocks:

See this in HD, and find more exciting videos on my YouTube channel
Music credits: Space Bazooka by Kirkoid (c) 2013 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/Kirkoid/43005

Assembly?!

The current Oscilloclock firmware is written entirely in PIC 18F Assembly. The Timedrops feature leverages a Sprite Engine module, first developed for Halloween Seasonal Treats and later utilized in the Santa’s sleigh feature.

A sprite engine

A sprite engine

To display Timedrops, the sprite engine is initialized with 10 sprites – 4 digits for hours and minutes, a colon, and 5 ellipses as ‘ripples’. The 5 characters are set at the top of the screen with a randomized negative velocity. When a character reaches the bottom boundary, the sprite engine’s default explode sequence is started, and the associated ripple sprite is made visible and set to expand. When the explosion sequence for a character sprite is complete, the sprite is reset at the top of the screen.

Looking for the source code? Sorry – refactoring is still under way, and the latest revision with the Timedrops feature will be uploaded in the near future.