Tag: CRT

  • War Games on an Oscilloclock!

    As I’ve hinted before, your friendly Oscilloclock gang is entirely pacifistic. We abhor the thought of actual military activity in this modern day and age. BUT we love games just as much as anyone – and we also love light-hearted movies with happy endings!

    So when [Ian] (of Bunker Club Clock fame) came up with the idea of a feature based on the iconic 1984 flick “War Games“, I pounced on the chance!

    Check out my YouTube channel to see this and other videos in HD!

    Now, this may look like a simple animation. But Ian’s Oscilloclock is powered by a tiny processor with minimal specifications, and 100% of the code is written in assembly language. Implementing this baby in assembly and keeping within just 3K of RAM was quite an accomplishment!!

    About the host clock

    The gorgeous model shown here is a painstakingly-retrofitted Heathkit CO-1015 Engine Analyzer. It’s the perfect play-toy for any serious motor-head who grew up during the Cold War!

    First up on the custom build list is the original meter fitted with amber LED lighting and ticking audibly each second. (And yes, the tick intensity can be easily adjusted.)

    Next up, there is the optional External X-Y input feature. Normally, this is used for plain and simple Lissajous figures like the below…

    … but by tweaking some settings, we can get some segments of Jerobeam Fenderson’s incredible Oscilloscope Music Kickstarter video to display quite nicely!

    Peeking inside the Engine Analyzer Oscilloclock is also a must-do! Not only is this visually appealing, but you also get a significant olfactory kick from the sweet smell of vintage electronic components…

    Attractive Oscilloclock boards and cabling, neatly tucked away
    The original circuit is completely bypassed – but still looks awesome!

    Tech Talk – Strategies, Maps, and Missiles

    The War Games feature uses the Oscilloclock’s Sprite Engine module to display the world map and up to 9 missiles when the W.O.P.R. system is simulating various war strategies.

    32 of the 130+ strategies seen in the movie are implemented. For each strategy, a random number of missiles are launched along a predefined Primary trajectory, followed by a random number of missiles along a predefined Retaliatory trajectory. If any of the 9 missiles remain, they are launched along randomly selected (but predefined) trajectories.

    Trajectories are predefined because computing them using 8-bit arithmetic would consume a huge number of cycles! At least, a small amount of randomness is added to the launch position and velocity parameters at run-time, to make things more interesting.

    As the simulation progresses through the strategies, the speed of the launches increases and the delay between launches decreases. This gives a similar effect to that in the move, where WOPR moves through strategies at warp speed until it realises that there is no winning this game…

    A Joint Effort

    Creating a huge number of realistic trajectories (68 in total), translating start and end X and Y coordinates from latitude and longitude into the Oscilloclock’s Cartesian plane was a task of mind-blowing proportions! Here we see our 2nd junior technician eagerly earning his room and board.


    Like what you see?

    Are you a petrol-head? You need an Engine Analyzer ticking over at your bedside or in your office! Were you brought up during the Cold War, perhaps in the Soviet Union or in the US? Get the War Games feature and fry the world safely! Contact me if you like what you see.

    (Disclaimer: Oscilloclock.com hopes that no-one is offended by the deliberately light-hearted tone of this post, in referring to the decidedly serious topic of nuclear warfare.)

  • Quake News!

    Fake news – a common keyword these days. Fortunately, Oscilloclocks do not display fake news. But wouldn’t it be handy to see quake news on an exotic scope clock? This is the challenge [Atif] gave me – and one year and many grey hairs later, here is the result: The AfterShock Clock!

    This custom-crafted Oscilloclock Core Duo assembly is a unique first in several ways:

    1. It’s the first scope clock ever that pulls in and displays real earthquake data!
    2. It’s the first scope clock ever that puts a dual-beam CRT to good use – one beam for the clock display, and the other for the earthquake and map overlay!

    Earthquake display

    The AfterShock Clock’s WiFi module connects at regular intervals to two public APIs (servers) to collect the latest earthquake events. It then feeds earthquakes to the clock’s quake gun controller, rotating quakes every 30 seconds. Cool!

    (Note: flickering is due to camera effects and is not visible to the human eye)

    Of course, there is the usual wide variety of standard clock screens to cycle through! The quake map’s beam is automatically dimmed for most of the screens, giving a soft ‘watermark’ effect.

    Dual-beam CRT

    The E10-12GH CRT used in this clock is certainly not mundane!

    Beautiful spiral PDA lets you really see inside the cavity!
    Nothing beats a dual-gun CRT for intricacy… (except a quad- or pentuple-gun CRT!)

    Oscilloclock Core Duo

    Atif wanted to create his own case, so he initially asked for an Oscilloclock Core. But currently a single Core set does not provide control, deflection, and blanking circuits to drive TWO electron guns… So he had two choices:

    1. Wait an eternity for me to redesign the boards to fully support dual beams.
    2. Get started now! Simply put two Core assemblies together, with some degree of inter-control and removing any redundant circuits.

    Atif chose the latter – and the Oscilloclock Core Duo was born!

    WiFi setup

    Setting up the WiFi connection is easy – just connect a device to the clock’s administration SSID and pull up the admin page. (To foil any would-be hackers out there, the admin SSID is available only for the first 5 minutes after power is applied.)

    Then, access the admin URL and configure the connection to your home router:

    There are a million other advanced settings to tweak things such as quake polling interval, quake magnitude filters, maximum quake age before purge, and other geeky aspects…. See the Support page.

    Oh, I forgot to mention – the clock also synchronizes time against an NTP server, eliminating the need for a GPS module.


    Like what you see?

    Do you go for electron guns? idolize intricate electrode assemblies? Have a filament fetish? Or just want some quake news? This kind of clock might fit the bill. Let me know!

  • Bunker Club Clock

    It’s the 1970’s. The cold war. The U.S. and Russia aim nuclear weapons at each other. How do you prepare for the worst? Why, you build a bunker, of course!

    Today, [Ian] has done just that. Not a real nuclear fallout shelter, of course, but a period-themed bar called the Bunker Club. What better way to face disaster, than over drinks with the mates!

    Ian decided to pepper his bar with vintage equipment that looked the part. But he wanted to make them truly functional, to entertain his retro-loving customers. So, he commissioned the Bunker Club VectorClock!

    Now, regular followers of the blog will easily recognize the base unit here as a Tektronix 520A Vectorscope. So far a total of four of these delightfully-lighted machines have been converted to retro Oscilloclocks – see the Gallery for other examples.

    But as always with any model, Ian wanted to make some cool customizations. Let’s look at two of them.

    1. External XY Input

    First introduced in the Metropolis Clock, this feature allows Ian to input two signals and visualize them in X-Y format on the screen. This is very, very useful for generating custom Lissajous figures externally – using either a cheap signal generator, or even an iPhone!

    Lissajous figures from an iPhone!
    Cool Lissajous figures – even from a humble iPhone! (note, this picture is of the Metropolis Clock)

    The external signals are rendered within a rectangular ‘window’, pre-configured to look nice alongside other standard parts of the Oscilloclock screens. For some screens, the window is drawn large but with a lower intensity, forming a kind of ‘watermark’. This is an awesome effect!

    2. Custom Logos

    Nearly all Oscilloclocks feature some kind of customized logo. Past examples include the customers’ business’ name, the name of the oscilloscope manufacturer, or even the name of the customer’s favourite film:

    In Ian’s case, the obvious candidate was his new bar’s official logo – a very chunky-looking rocket blasting through the atmosphere!

    Further enhancements … on the way

    It seems Ian enjoyed his first clock so much, that he has commissioned a second, with a completely different physical look. Some further special effects and display animation are planned, to further enhance the nuclear theme and keep his customers happy. Stay tuned!


    Like what you see?

    Do you own a bar? Well, normally you wouldn’t want a clock in your premises, as it would help customers keep track of their time, which would be bad for business. But Oscilloclocks are so much more than timekeepers! Recent feature additions make them lots of fun to watch and fiddle with. If you have special ideas, let me know!

    (Disclaimer: Oscilloclock.com hopes that no-one is offended by the deliberately light-hearted tone of this post, in referring to the decidedly serious topic of nuclear warfare.)

  • The VGA Cube!

    It’s been a long while since I wrote about the 3″ VGA Display assembly, which was used for an RWR indicator in a fighter cockpit simulator.

    The customer came back and requested four more. But could I stack the boards to make the units more compact? Of course!!

    This particular assembly is rather tall because the client requested an in-built mains supply board, sitting at the bottom. The normal configuration using an external power pack is half the height. (In which case it’s not quite a “cube”…)

    With green filter and replica RWR escutcheon fabricated by the customer. How real is that!!

    And if you aren’t into aircraft indicators, you could always have a bit of fun!

    Is a VGA Cube right for you?

    Maybe. Or maybe not! These units incorporate binary blanking – I.e. The beam is either on or off; no shades of grey. Hence any VGA image composed of thick line art like RWR will display well, but shaded or coloured displays such as an attitude / horizon indicator would not work so well.

    Below is a Windows XP login screen… Not exactly a flattering image!!

    VGA Board – better and better

    The latest VGA Board rev 1.1x is small and cute, and is compatible with the standard Oscilloclock Deflection and Power Boards.

    In keeping with tradition, the VGA Board employs entirely analogue techniques to generate the horizontal and vertical sweep, triggered by incoming sync pulses. A high-speed analogue comparator with adjustable levelling is used to convert analogue RGB into binary blanking. Naturally, inputs are ESD protected so you can’t easily blow the chips!

    New VGA Board revision (left) – meaner and leaner!

    Like what you see?

    VGA Cubes are like any other Oscilloclock product – each unit is hand-crafted to order and fully tested so that I can optimise for the selected CRT and provide a decent satisfaction guarantee. To date I’ve made five – and always happy to discuss a sixth! If you have a passion for raster rendering, let me know!

  • Many folks have asked whether screen burn-in, or phosphor burn, is not a problem. They are concerned by what was a frequent occurrence in the CRT monitors and oscilloscopes of yesteryear: a permanent scar prominently visible on the screen…

    Phosphor burn – this old spectrum analyser looks ‘on’ even when it’s off!

    To understand why this occurs, first think of an iron burn. If you deliver too much heat for too long into the same spot, your nice new Oscilloclock brand T-shirt will feature a prominent (and permanent) mark as shown below.

    Iron burn – this shirt’s fibres have been literally scorched!

    (I could push for another analogy, and describe livestock branding – but I think you get the message.)

    In a CRT, a beam of fast-moving electrons bombards the phosphor coating on the screen to produce an image. If the beam is too intense, or it is allowed to trace the same route on the screen over a long period of time, the phosphor compound may degrade and lose its luminance. The end result is:

    • The screen won’t light up well in those spots any longer.
    • The damaged areas may appear dark even with the power off – a ‘ghost image’.

    Interestingly, this damage does not actually shorten the working life of the CRT! (It does not affect the longevity of the heater, or the amount of gas permeating the vacuum.) However, it is certainly not attractive, and is most definitely NOT an effect you wish to observe on your fancy custom-crafted Oscilloclock…

    Keeping the ghosts at bay

    Happily, screen burn-in is not much a problem with the Oscilloclock. Let’s see why.

    1. CRT selection

    Some CRT types and brands are more susceptible to screen burn-in than others. There are a number of factors for this, and all of these are considered during CRT selection to minimize the risk of burn-in:

    First, there is the phosphor compound used. Some phosphors, just by their chemical makeup, degrade faster than others. More significant, though, is the fact that some phosphors require more energy (electron beam intensity) to produce the same level of visible light output as others.

    For example, a long-persistence blue P7 phosphor, such as used in the Model 1-S and the Prototype, is by its nature ‘darker’; it requires a higher beam intensity than the crisp green P1 or P31 phosphors used in many other models. The higher beam does make the P7 more vulnerable to burn-in.

    Different phosphors need different intensities to appear ‘bright’ – so some will burn faster

    Fortunately, the simple protection mechanisms in place in the Oscilloclock (we’ll get to these later) will avoid burn-in even on sensitive phosphors. The customer need not be concerned about this risk factor, and can select any of the available phosphors.

    The second factor is the thickness of the phosphor coating. The thicker the phosphor, the less burn-in for the same beam intensity. Some CRTs are infamous for having ridiculously thin phosphor coatings, making them extremely susceptible to burn-in. Sadly, some CRTs that are most readily available today fall into this category, and their data sheets even specify an incredibly short maximum longevity of 1000 hours. That’s less than 2 months of continuous use!

    Beware CRTs with short lifetime ratings – they may have ridiculously thin phosphors!

    Most CRT manufacturers did not publish lifetime ratings, nor did they publish specifications of phosphor thickness. In the Oscilloclock lab, I rely mainly on my and others’ experiences with the manufacturer, and pick and choose only the highest-quality CRTs. Expensive – but definitely worth it!

    The third factor is the use of any additional technology in the CRT that would allow for reduced beam intensities. The most common example is the aluminized screen, an additional coating on the rear of the phosphor. This coating reflects the light that would normally emanate from the phosphor towards the rear of the CRT, back into the phosphor (and the front of the screen). A much more efficient use of energy!

    However, this technology was a later development, so many CRTs with an aluminized screen tend to be rectangular and have an in-built graticule. These may not be as visually pleasing in a standard Oscilloclock as non-aluminized CRTs.

    2. Software (Firmware) protection mechanisms

    My favourite screensaver – Flying Toasters!
    (Image used under Fair Use terms)

    Remember the phrase “screen saver”? In the pre-LCD monitor days, most computers employed some form of software that would stop the same image being displayed for too long, to avoid screen burn-in.

    While there is nothing as fancy as flying toasters, the Oscilloclock has several mechanisms in place.

    1. Hourly XY Bump screen saver
      This feature simply shifts the image by a small amount in the X and Y directions every hour. The shift pattern repeats every 31 hours (a prime number), to ensure that every hour numeral will be placed in every screen position.
    2. Auto screen switch
      This feature simply cycles through the screens (clock faces) at regular intervals, configurable from 0 (off) to 90 seconds. This is by far the most commonly enabled feature, as it allows one to enjoy all the Oscilloclock screens without touching the control!
    3. Auto power off
      Strongly recommended by Oscilloclock labs, this feature simply turns the Oscilloclock off after a period of non-activity (not touching the control), configurable from 0 (off) to 90 minutes.

      This may sound counter-intuitive, but in practice, nearly all Oscilloclock owners are comfortable to turn their unit on just when they intend to enjoy it, and allow it to switch itself off. The exceptions are clocks that are permanent fixtures in offices and restaurants, in which case the owners manually turn their clocks on and off together with other appliances in the premises.

    These features are of course highlighted in the Operation Guide that accompanies every Oscilloclock.

    Summing it up

    So there we have it – there’s not so much to be concerned about after all. While CRTs do have a delicate phosphor coating, by selecting a decent CRT in the first place and looking after it in use, the risk of screen burn-in is drastically reduced. In fact, in 7 years of constructing Oscilloclocks, as of today not a single unit has come back for a CRT replacement!